Automatons and Functional Models
Pokemon #81 - Magnemite (2026)
Remember the Saturn V Rocket, which included 1969 elements? I thought that was a stroke of genius, matching the number of elements with the year of the Apollo 11 landing. Well, with this magnemite here I set myself a similar challenge. Even with the gears needed for the rotating magnet function, the model is only 81 parts - matching the number 81 for Magnemite in the Pokedex!
This model is available on Rebrickable!
Sentry Turret - Portal (2026)
It's so nice to revisit projects with a fresh mind. I attempted to build a portal turret in 2024 from only the elements found in 42184 Koenigsegg Jesko Absolut, but it didn't turn out right, and I was playing it too safe with my parts! I tried again in early 2026 and it turned out brilliantly! It's possible to hook up a Powered up motor to the back like i have done here, and control the opening and closing of the side panels, revealing the machine guns.
This model is available on Rebrickable!
This giant beetle has space for a rider on its head, and it hides a function! Push down on the head to open the carapace and reveal a cannon!
Peacock Parade Float (2024)
I think my love for creating kinetic models comes from my love of stop motion animation. I used to do LEGO stop motion when I was in college, and I had a lot of fun with it. But when you're an adult with more responsibilities, its a time consuming process!!
So after seeing the Exotic Peacock set I thought to myself 'what if it could fan its beautiful feathers all on its own, in one fluid motion?
The first iteration of the design was simply a box that contained the gears to drive the 'fan' motion. It wasn't until after the first prototype that I decided it looked a bit like a parade float, and that i could squeeze in a drive motor next to the battery box.
The hardest part was actually trying to get this same motor to drive the dancing characters on top!
I created a little dancing snowman as a virtual Christmas card! Here's a quick tutorial showcasing the build process.
I was inspired by JK Brickworks' many automatons, and I love the scrolling Mario level mechanism in the Nintendo Entertainment System. It was fun to try and synchronise both functions to get them to work from a single crank!
Here is my automaton of a scene from Dune - Part I, released in 2021. The crank makes the ornithopter oscillate in the air. It is held up by a transparent element.
I am tempted to make the rest of the worm, like many others have done
Woodpecker Automaton (2021)
Diablo Dan, the Technic Skull (2019)
I'm always inspired by the subcommunity of LEGO alternate builders. The challenge is to take only the pieces from one set and try to make something new. Often we find that this limitation allows for creative experiments; we're forced to think of new ways to use the parts we have at our disposal.
This is a great way for builders to breathe new life into their old sets without having to order extra parts.
Here, I've taken the wheel arches from this 1 to 8 scale LEGO Technic Porsche RSR set (left, below) and used them as a 'jumping off point' for the scale. I used the moving elements like gears and linkages to allow the eyes to 'follow' you around the room and make the jaw move!
As with many of the alternate builds I create, there's the challenge of resource management: not allocating too many parts to one section or structure because you will run out of parts for other sections. Obviously for bigger sets, this isn't such a problem!
It was pure luck that there were enough pin connector pieces that would resemble teeth here.
Instructions for this model will soon be available!